Logic is the art of going wrong with confidence.
Joseph Wood Krutch

For many years Chess has been one of the key areas of AI research, in both academia and commercial organisations. Software Scientific has been working on a Chess program, on and off, for many years.
The aim of our Chess program is to play excellent chess, but not using brute force techniques. Rather, we aim to use a more intelligent approach, which is deliberately modelled on the way in which chess players think. The resultant program does indeed play very good chess, and is unusual in that it uses the same chess concepts one finds in chess tutorials.
Many of the techniques developed have now been employed in our commercial technology. In particular, the ability to manipulate 'concepts' has been embodied in the Concept Engine. More interestingly, exactly the same techiques we use to explore the semi-infinite domain of position nodes in a game of chess we use to explore the world wide web in Concept Engine. In fact, from the point of view of chess programming, the number of documents on the web is extremely small!